![]() ![]() strips vibration and force: vibration and force added when a tyre is over a strip, as some strips are not physical objects, but textures generating no forces on tyres. steering vibration: vibration added when you turn. Helps you to feel how strong you accelerate, as the vibration accelerate with car. throttle vibration: vibration added when you accelerate. Helps you to feel how strong you brake, as the vibration slows down with car. brakes vibration: vibration added when you brake. Without friction and damper the wheel is as light as the internal FFB mechanism allows. This is what gives steering column a mass, some inertia, makes it loose or very reactive, realistic or not. And it can entirely change how the sim feels !! This is not calculated by the physics engine, just FFB. ![]() #Wtcc 2012 gtr2 mod driver#It helps the driver a lot, and it makes the steering less direct.įriction and damper FFB allow you to simulate this effect. This helps to understand quickly what are the grip limits of a car, but it often masks very valuable information like slight changes in steering forces.Īll steering columns use a steering multiplication, and sometimes a power steering assistance. In Simbin games, tyre grip is massively exagerated in FFB and added to cornering force, to make the wheel loose when you have lost grip. This force countersteers when the car is oversteering, brings the wheel in line when you let it turn. This is the most important thing, even more than grip, because this force will warn you before grip is lost, and you will feel where car limits are. With this force you can feel how the car weight is "moving" from one side to the other, and back to front, and road holes, bumps, grass, 3D strips. How the tyres are pushing the wheel through the steering column. Available forces.this is what you can feel in Simbin games: Personnaly, I wanted to find a setup that feels more like a real wheel (even if it means slower laps) rather than a "magical" setup to go faster.Ī. #Wtcc 2012 gtr2 mod drivers#There are so many wheels, with different motors, different linearity, different lock-to-lock angle, and so many drivers with different taste that default FFB setups can feel good only for a minority.įFB is a matter of taste, everyone has it's own setup, I hope this guide will help you to find quickly a setup that fits your taste and your wheel. This way I finally managed to understand better the role of each FFB parameter in PLR files, and I discovered that the FFB setup accounts for a very large part in the sim.Ī good setup can make a sim feel more realistic, or easier to drive, and a bad setup can ruin it, or even give the impression the physics model is wrong or limited. #Wtcc 2012 gtr2 mod download#Quickly it appeared that the only thing I could do was to download and test various setups other people did or to change randomly FFB parameters until I was satisfied.Īs the setups I downloaded didn't solve the problems I had with GTR2 (FFB spikes on every track polygon when turning hard with Porsche) I finally had to change the parameters. Recently I was lucky to buy a G25, and I wanted to configure FFB in GT Legends for it, as there is no preset for G25. * Too strong and jerky FFB will shorten the life of your wheel. * end mostly as friction heat and gears ageing. * Don't forget that the energy you spend turning the wheel always * I assume no responsibility for any damage. * Disclaimer (a tradition as soon as it deals with hardware): ![]() * Force Feedback Tweaking Guide for Simbin Games ![]()
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